BDD not so much, really? Part II
on May 28, 2009 @ 07:38 AM
I think there’s a confusion that BDD == toolset (ie. Cucumber, Cucumber+RSpec, rspec). That needs to stop. BDD is an approach to software development. You drive your software by focusing on behaviour. This is usually done by focusing on behaviour from the outside-in. This starts by identifying the behaviour of the application, then driving inward until you get down to the low level components.
Focusing on behaviour may yield different tools throughout the process. Cucumber and RSpec are just two examples. You could very well use Cucumber plus test/unit, or perhaps just RSpec, or maybe nothing at all. These are just tools to support a development style. They are NOT the development style themselves. You can use Cucumber in a way that doesn’t support BDD. Same goes for RSpec and any other tool.
I realize there are people who don’t buy into the RSpec philosophy. To them it’s just another take on unit testing. I do buy into RSpec. From day one RSpec’s goal has been to be a BDD tool that tries to get the words right. Can you use xUnit libraries in a way to achieve the same affect? Yes you can, but most of those usages have been heavily influenced by RSpec which was built on the ideas and motivation for BDD and “getting the words right”.
Without this focus many of the high level test/unit style add-ons (especially in the ruby world like context, shoulda, test/spec, etc.) wouldn’t exist. So to me, this makes the subtle differences very important as it changed how everyone wrote their tests.
For me personally, testing is an activity after you write code. I find it refreshing to talk about writing code examples to drive design and tests to talk about actual testing. Perhaps it could be phrased as, you start with examples and when you’re done you end up with tests. Similar to starting with user stories and ending up with features. Right now that works in my head, but it’s late and I may need to revisit that thought after a few hours of sleep.
Example is just a better word then test to. When you talk to someone and you don’t understand what they’re talking about you don’t say, “give me a test”, you say, “give me an example”. Well, that language is more natural. You are providing an example of how something should work. This example ends up providing regression (test) value once its implemented, but you didn’t start with a test, you started with an example of the code you wanted.
BDD not so much, really?
on May 28, 2009 @ 06:05 AM
Updated May 29, 2009
This rant is in response to http://robertlally.com/post/bdd-not-so-much
BDD didn’t start off as a replacement for TDD. It started off a way to better understand and explain the process of TDD. The name change as I understand it was to communicate the intent of TDD in a clearer and more direct way. You’re not writing tests for the sake of writing tests, you’re driving behaviour. Focus on the behaviour you want to achieve first and foremost. Use that behaviour as the driving force for your examples (or tests).
Corey Haines nailed it on his comment to the same post, “BDD is no longer a replacement for TDD, but, rather it is a workflow for creating a system that more closely resembles what the client is looking for.” I think two of best tools which exist to support the BDD workflow of outside-in are Cucumber and RSpec. Cucumber for higher level system behaviour and RSpec for driving lower level design.
In the article, the author criticizes the “should” language. Rather than simply scoffing at the idea of replacing “assert” with “should”, I tend to think about it in terms of natural communication. The reason I like “should” language over “assert” language is that when I’m communicating with another developer I don’t say, “assert equal one day to do things good”. That doesn’t make any sense. I say, “one day to do things to should be good”. It’s much more natural for me to write closer to the language I think and communicate than it is to translate it to assertion-speak. I want to communicate in my code more closely to how I communicate to other people.
While the term BDD is a few years old it takes a while for dialogue to happen, and understanding to occur. I’m sure a lot of people hear about BDD, read about it from Dan North’s Introducing BDD . BDD started as a way to explain and better understand BDD, but what I think was realized was that it was much more than simply TDD.
Many tools are emerging which claim to support BDD-style development. It’s important to note that BDD isn’t the tool. You can have many tools support BDD style development in different ways and to different degrees. Although a good tools makes any process easier, what makes BDD is the mindset you have and how you go about writing software. Certain tools emerged with this in mind and are thus labeled BDD tools. Cucumber, RSpec, and JBehave are some examples.
The article mistakingly sheds Cucumber in the light of solely driving the design of code and suggests its a bad tool to do that. Of course it is! It is not a tool intended to drive the design of your code from a low level. It is to communicate in plain text how the application should behave. The plain text is something that is business readable, something that adds value not at the code design level, but at a higher level: communication and understanding requirements!
Cucumber is equivalent to a high level integration test for those of you who come from a testing background. It runs the entire application (or whatever can be reached through automation, different types of systems have different limitations). It works in combination with a tool used to drive out the design of your application using lower level code examples. For example, RSpec.
The #1 output of BDD is a working application that is behaving as expected. In addition to that you have an application-level regression suite in which you can run against the code base at any time. You also end up with smaller, more focused code examples which provide regression against isolated behaviour of the system.
Combined, you end up with documentation at two critical aspects. The first is business readable scenarios that the system supports. The second is developer documentation made up of the lower level code examples. Since these are often written more clearly than assert-style syntax it’s easy to produce human readable behaviour specifications for focused pieces of behaviour. And in the end you have a repeatable process which allows you to confidently produce the working software.
I also don’t see where UML to BDD comparisons make any sense. UML is a modeling language. BDD is more of an approach or methodology. A more accurate comparison would be plain text scenarios vs. UML. Although that makes little sense as a comparison because UML is not something you can give a non technical person to write, read, and edit.
BDD by itself doesn’t fix any problems. It provides an approach which focuses on behaviour first. To me, there’s no point in building a low level library if you’re not aware what higher level problem you’re solving or objective you’re adding value to. This boils down to a person still has to “do the work” to make it successful.
At the end of the day though I cannot speak for anyone else except myself. Shifting my focus on behaviour rather than “tests” led me to write better code examples. Often times I would write less of these because I was writing better examples. It’s also helped improve communication between myself and my team, customers, and other developers. BDD may evolve into something else, or perhaps a new perspective will come around that will take the world by storm. I am all about continuous learning and improvement. And I invite any ideas Mr. Lally or anyone else brings to the table.
Also, BDD never claimed to be THE answer. Any process that claims to be THE answer will surely not be THE answer for everyone in all situations. BDD has been an answer for many people though and as of now it will continue to be an answer for me in how I work.
A good resource worth checking out for BDD, it’s philosophy, and how to apply it in practice is The RSpec Book
BDD w/Rails Class
on April 03, 2009 @ 02:30 AM
Shortly after RailsConf and while The RSpec Book is hitting the printers I’m going to be teaching a BDD w/Rails class with the amazing guys at Collective Idea
- Official announcement – http://mutuallyhuman.com/2009/4/3/bdd-with-rails-class
- Offical Course – http://ideafoundry.info/behavior-driven-development
Hope to see you there!
cheat --execute
on August 01, 2008 @ 03:21 PM
I hate having to continuously lookup the steps to install things every few weeks. The cheat gem works for most things to find installation instructions relatively quickly, but sometimes I just want to install something, not necessarily have to search through lines of example usage to find the installation instructions. Enter two new options for the cheat gem: dash x and dash dash execute. It’s simple. For example:
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cd /some/dummy/rails/project cheat install_rspec_rails -x # This is to install the latest rspec/rspec-rails into # a rails project. script/plugin install git://github.com/dchelimsky/rspec.git script/plugin install git://github.com/dchelimsky/rspec-rails.git script/generate rspec Would you like to execute the above sheet? (Y/N) |
I’ve sent defunkt a pull request on github, I hope it includes the change. Until then, the change is only on my fork: http://github.com/zdennis/cheat/tree/master
To install do the following:
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git clone git://github.com/zdennis/cheat.git cd cheat rake package sudo gem install pkg/cheat-1.2.2.gem |
Enjoy,
Rails Ticket #11491
on April 01, 2008 @ 12:46 AM
If you have a few minutes, please review and comment on Rails ticket #11491.
http://dev.rubyonrails.org/ticket/11491
In short, it adds the ability for “render :partial => some_collection” to render the correct partial based on each element in some_collection. Currently Rails uses the first element to determine what to render for every element in the collection.
Thanks in advance,
Trying RSpec's Rubyesque Stories
on March 05, 2008 @ 12:35 AM
Today my pair and I wrote some stories using the rubyesque RSpec story style along with a corresponding step file. It went better then expected. We ended up a story like:
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# in stories/expenses/a_user_creating_a_misc_expense_story.rb Story "User creating misc. expense", %| As a user I want be able to submit an expense reimbursement request for a misc. expense so that I can be reimbursed for business expenditures|, :steps_for => :expense, :type => RailsStory do Scenario "creating a misc. expense unsuccessfully" do Given "a user at a new expense reimbursement page" # .... end Scenario "creating a misc. expense successfully" do Given "a user at a new expense reimbursement page" # ... end end # in stories/steps/expense.rb steps_for :expense do Given "a user at a new expense reimbursement page" do go_to_root click_new_expense_reimbursement_link end # ... end |
Overall there are four story styles (that I’m aware of) in RSpec: plain text stories, rubyesque stories with separate step files, rubyesque stories with inlined steps and rubyesque stories with inlined blocks.
We did try using plain text stories at first, but one drawback of plain text stories is being able to run them individually from within your editor or easily from the command line. We didn’t have the need for plain text stories so we opted to not use it.
We started using the rubyesque stories with inlined steps secondly until we got a feel for the stories and then we moved those steps into their own file so we could achieve higher reuse and better step organization.
We knew coming in that we were not going to use the inlined block style since we have used that on another project and it gets clunky really fast.
If you’re considering using RSpec stories try the rubyesque stories with step matchers (inlined or in separate files). If you’re going to take the plunge into trying plain text stories look to RSpec itself for examples. The actual stories in the stories/ directory helped us get up and running earlier today.
test/unit story runner
on November 14, 2007 @ 01:53 AM
As you may know rspec has integrated RBehave into itself. In the rspec world it’s more recently been called Story Runner.
Some background links:
- Introducing RBehave
- User stories with RSpec’s Story Runner
- Story Runner in Plain English
- Plain Text Stories: Part III
Story Runner itself hasn’t officially been released and while it has been becoming more polished myself and a colleague (Drew Colthorp) wanted higher level acceptance tests in my ruby projects (including rails).
Story Runner also has two implementations (or at least APIs). The latest is the plain text Story Runner. This requires that for every story you have at least two files. One that is plain text for the customer to write and one that is a “matcher” file developers write. Information on this can be found here
The older version of Story Runner uses the original RBehave style syntax. Lots of blocks and lots of argument passing. There is also a bug in this implementation regarding sharing blocks given to story parts. But enough about rspec, this post is on a lighter weight and simpler Story Runner.
So here’s to a working and testing implementation of a Story Runner in test/unit.
test/unit Story Runner
To start, an example:
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class EventCreationTest < ActionController::IntegrationTest fixtures :all Story "As a user I should be able to create an event so that others can RSVP and attend." Scenario "Creating an event unsuccessfully with insufficient input" do Given :a_user_at_the_create_an_event_page When :they_submit_the_create_an_event_form_with_insufficient_input Then :they_will_see_an_error_explanation And :they_will_see_the_create_an_event_page end # # HELPERS # def a_user_at_the_create_an_event_page # .... end def submit_the_create_an_event_form_with_insufficient_input # ... end def see_an_error_explanation # ... end def see_the_create_an_event_page # ... end end |
Some important things to note on the structure:
- the Story takes a description of the story. It does NOT take a block.
- multiple Story’s can be defined in a file although I prefer organizing them in separate files
- all Scenario’s which follow a Story will belong to that Story.
- the Scenario takes a description of the particular scenario or acceptance test for a story. It does take a block.
- inside of a Scenario you describe the story parts. These are Given, When, Then, and And.
Some important things to note on the story part descriptions:
- Each story part can take a string or symbol description
- helper method calls are generated off from the story part description
Helper method calls are generated by taking the full story part description and then removing the leading word until a helper method is found. If there are no helper methods found then an exception is raised.
Some important things to note on the goals of this implementation:
- in theory customers write acceptance tests
- in practice developers translate customer desires into acceptance tests
- ideally the acceptance tests should be high level enough that a customer can read/write them
- since developers will most likely write these acceptance tests this implementation should allow for developer shortcuts
- this should just work on a test/unit project, projects updating to this shouldn’t have to convert or make changes up front to existing code
script/plugin install
script/plugin install \ http://continuous.rubyforge.org/svn/tags/test_unit_story_runner-0.1.0
Final Thoughts
Before I forget you can do argument passing as well on story parts:
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Scenario "a user successfully making a guess in the game" do Given :a_user_at_the_game When :they_make_a_guess_of, 20_000 Then :they_will_win_a_car end |
This feature is there, but I would advocate only using it when it helps the readability of your tests.
This is a stable (tested) experiment. It’s a thin wrapper around the test/unit framework and it works with any Test::Unit::TestCase. The price to pay for higher level acceptance tests is now next to nothing so give it a shot.
This is the creation of a trip to Madison, WI where Drew and I had a chance to discuss and vent about the state of acceptance tests in Rails projects specifically. A few days later we had this implementation, and about a month later you’ve got this post…
Suggestions and feedbacks are warmly welcomed.
Happy rubying!
rspec_on_rails render_and_receive_matcher
on November 14, 2007 @ 12:10 AM
Earlier today my pair and I saw a repetitious pattern in our view specs when we were using helpers. It looked similar to the following:
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it "displays foo" do template.should_receive(:bar).with(@foo).and_return(%|<p id='bar'></p>|) render_it response.should have_tag("p#bar") end |
The repetition was in the three lines:
- setup a simple should receive and return
- make the call to render
- verify the response had the returned element
Tonight I spent some time spiking a way to cure this repetition. I’m a bigger fan of verbosity in specs over DRYness, but I think my exploration gives us something good. The above example now looks like:
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it "displays foo" do during_render do template.should receive_and_render(:bar).with(@foo) end end |
The receive_and_render method sets up a should_receive expectation on the template. For completeness there is also a stub_and_render method. As you might guess this method sets up a stub! on the template.
This doesn’t just work on the template object. It works on any object, but you should probably only use it on objects that show up in the view.
script/plugin install
script/plugin install \ http://continuous.rubyforge.org/svn/trunk/rspec/matchers/rspec_on_rails_render_and_receive
Final Thoughts
This in an experiment. As I am learning more about the spirit of rspec and it’s organization there are a few things I want to change with this. Right now this is implemented as a matcher which doesn’t feel quite right, but time will tell. So in the meantime… Happy rubying!
Plain Text Story Running
on October 23, 2007 @ 09:16 PM
David Chelimsky announced yesterday the first implementation of Plain Text Stories.
http://blog.davidchelimsky.net/articles/2007/10/22/plain-text-stories-on-rails
More on this to come…
Story Runner - constructive ideas
on October 16, 2007 @ 08:38 PM
Yesterday I ranted on some criticisms that I have of RSpec’s Story Runner. This post will try to follow up the criticisms which an implementation I like.
The code we started with yesterday is:
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Story "View Home Page", %{ As a user I want to view my home page So that I can get a birds eye view of the system }, :type => RailsStory do Scenario "Latest published article" do Given "an author named", "Zach" do |name| @user = User.create! :name => name end When "he visits the home page", "/" do |path| get path end Then "he should see the latest article published front and center" do # ... do something to see the article shows as expeted end end end |
Here is a version of this that I like, and is implemented in test/unit story runner (which has yet to make its public debut):
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Story "As a user I want to view my home page so that I can get a birds eye view of the system" Scenario "Latest published article" do Given "an author" When "he visits the home page" Then "he will see the latest article published front and center" end |
Story Description
It gets rid of the unnecessary description and :type parameters. It leaves only the story itself.
Story Do/End Blocks
It removes them. They are not needed. They provide unnecessary grouping which hurts readability for the customer.
Scenario Do/End Blocks
These are kept. These are the one area where I feel making a visual grouping is important for the customer and the developer. All Scenario’s will be attached to the Story declaration which precedes it.
Argument Passing
I removed the arguments from the original example. They weren’t providing value to my tests. I do believe argument passing is valuable but it must be in a way that adds value to the test. For example in a game I am ok with the 500_000 below:
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Scenario "Becoming the top scorer" do Given "a player" When "he makes a guess of", 500_000 Then "he will see himself as the number one scorer" end |
It seems that a lot of cases where arbitrary arguments are passed can be updated to make their descriptions more meaningful. It can do this by describing what is under test based on what may influence the test. Typically a user’s name doesn’t do this. So rather then:
Given "a user named Zach" |
I’d rather see why “Zach” is special. Maybe he’s an admin:
Given "an administrator" |
The Process
I haven’t explained yet how test/unit story runner is implemented so bare with me. When you add a new Story or Scenario it looks like the example posted above.
When you change or update an existing Story or Scenario it still looks like the example posted above. There is no embedded code, or horrendous blocks following every declaration (just the Scenario one!).
Reusable Code
Here’s where a high level overview of test/unit story runner comes to fruition. It takes a story part’s (Given/When/Then/And) description and turns that into a helper method using a simple mapping process.
- take the description and downcase it
- strip out all punctuation
- then replace spaces with underscores
- look for the method name
- if it exists, execute it, otherwise strip the first word and repeat
So every story description maps to a method. And these methods can be included at the bottom of your story file or in a shared helper file (or both!).
Here’s a few example mappings:
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Given "an administrator" # => an_administrator When "he clicks the big button" # => clicks_the_big_button Then "he will see a picture" # => see_a_picture And "he will see another button!" # => see_another_button def an_administrator # ... end def clicks_the_big_button # ... end def see_a_picture # ... end def see_another_button # ... end |
What I like about this is that it is easy for developers to map a description to a method, and it separates the implementation of a Story from it’s definition. This allows the customers to work consistently to add and updates Story’s, as well as the same for developers.
Final Thoughts
One thing that lacks right now in the test/unit story runner is a way to mark Story’s as pending. I think this can be accomplished though by capitalizing the Story, Scenario or any of the story parts.
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Story "Logging in" SCENARIO "User with good credentials" do # this whole scenario is pending regardless of whats in it Given "..." When "..." end Scenario "User with bad credentials" do # this whole scenario is executed end STORY "Logging out" # marks the whole story as pending Scenario "logged in user" do # this will be marked as pending because of the story it belongs to end |
There has been recent discussion on the RSpec mailing list about this:
- http://rubyforge.org/pipermail/rspec-users/2007-October/003690.html
- http://rubyforge.org/pipermail/rspec-users/2007-October/003704.html
It seems that everyone is in agreement that the holy grail is a pure plain text file. There are drawbacks with this though that are currently being evaluated.
Pat Maddox has came up with a nice alternative to my above suggestion called SpecMatcher’s. It looks promising to the users of rspec though that Story Runner will turn into something truly beneficial to developers and customers alike.
Story Runner - constructive criticism
on October 15, 2007 @ 08:56 AM
If you keep up with RSpec development you’ll know that RBehave has been integrated into RSpec and is known as the “Story” Runner. This is a unfolding of current thoughts and criticism, I apologize for any lack of explanation, but I need to do a quick braindump.
I love the concept of Story Runner, but I do not like it’s current syntax. Below are the criticism’s for why. First though the code example I’ll use to discuss the Story syntax.
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Story "View Home Page", %{ As a user I want to view my home page So that I can get a birds eye view of the system }, :type => RailsStory do Scenario "Latest published article" do Given "an author named", "Zach" do |name| @user = User.create! :name => name end When "he visits the home page", "/" do |path| get path end Then "he should see the latest article published front and center" do # ... do something to see the article shows as expeted end end end |
Story Description
The story description is hideous. It requires a description, and then the story description, and then a type flag (at least for Rails projects). The Story itself should contain it’s actual story description. The pseudo description set in the first parameter and the :type flag should be able to be dropped. Right now these two things do not add value, but decrease customer readability.
Story Do/End Blocks
Everything is organized with do/end blocks. While I love the closure capabilities of ruby I am not a big fan of overusing blocks in Story files themselves. I would much rather drop the do/end blocks unless they provide needed clarity.
I’d like to remove the do/end block on Story because it the definition of the file format should read.. “All Scenarios belong to the preceding Story declaration”. Which to me is still just as readable.
Scenario Do/End Blocks
These should stay put. To me these are essential for providing clarity amongst your acceptance tests which scenario they are pertaining to.
Story Part Do/End Blocks
Story part (Given, When, Then, And) do/end blocks need to go away completely. They allow for developers to embed code directly into the high level story, which immediately reduces the readability from both a customer and developer perspective.
It has been mentioned that you can use editors code folding techniques to hide the code, but as pointed out on the rspec mailing list I don’t want my customer to have to use a code editor to read the acceptance tests.
Argument Passing
After every story part in the above example you have the ability to pass in arguments to the do/end block. When this adds value it makes sense to do this, but when it is a trivial piece of information it doesn’t seem to add any value. Instead it detracts readability.
It detracts readability by creating new tokens a customer has to visually parse, both in the argument list for the story part and also the argument list for the do/end block. It also makes data that may not be important seem important because they are singled out as their own arguments.
Argument passing should be used to add value to the story part with something that helps identify a behavior that is going to happen that your test is going to depend on. Usually this is not the user’s name or the root path (”/”) of a site, although in some cases it may be.
The Process Is Flawed
The ideal process is having a customer write and own the stories and the acceptance tests. As these change the customer should be responsible for updating them. The developers should be responsible for implementing them.
Given the above format once you add embedded code to a Story part you immediately reduce the readability from a customer’s perspective to own and maintain that Story and it’s acceptance tests should it change in the future. Also if a customer changes a Story should he/she be responsible for deleting the developers implementation of last acceptance test?
So the process is flawed. We shouldn’t have a format which doesn’t provide consistency to both the developer and the customer. So we need to tweak the Story format to enable a format which is consistent at both creation and change/update time of a Story and/or it’s acceptance tests.
Reusable Code
Embedding code inside a Story part renders it non-reusable. So to combat this you create a helper method and call from within the Story part’s do/end block. So now you have a nice clean description and with a do/end block wrapping a helper method, like below:
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Given "a user logged into the system", "Joe" do |name| @user = User.create! name login_as @user end |
I see this and I want to refactor this. Clearly the description well named. I should be able to rely on a similarly well named helper method to handle creating or finding a user and logging that user in. If I do this then why do I need a do/end block (besides the fact of RSpec using it to trigger a pending Story)?
It seems so far that you don’t need a do/end block. It doesn’t add value. It takes away value.
Mike Clark's - How Would You Test This
on September 18, 2007 @ 02:13 AM
Below is my rspec answer to Mike Clark’s recent post How Would You Test This which challenges people to post their own solution to how you’d test his MenuitemsController.
One thing Mike doesn’t mention about the frustration that people have with testing controllers is testing that testing controllers requires you to test your view associated with it (unless you are only redirecting).
There are ways around testing views, but most install a custom hack or installing a third party plugin or framework like rspec, Test::Rails or view_test.
Since Mike didn’t include any views in his original post I haven’t provided any tests for them in this post.
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require File.dirname(__FILE__) + '/../spec_helper' def do_post(attributes) post :create, :menu_item => attributes end describe MenuItemsController, 'Creating a new menu item (success)' do before do attributes = {'name' => "Enchilada", 'price' => 4.99} @menu_item = mock_model(MenuItem) MenuItem.should_receive(:new).with(attributes).once.and_return(@menu_item) @menu_item.should_receive(:save).with().once.and_return(true) do_post attributes end it 'redirects to index' do response.should redirect_to(menu_items_url) end it 'assigns @menu_item' do assigns[:menu_item].should be(@menu_item) end it 'sets the flash notice' do flash[:notice].should_not be(nil) end end describe MenuItemsController, 'Creating a new menu item (failure)' do before do attributes = {'name' => "Enchilada", 'price' => 4.99} @menu_item = mock_model(MenuItem) MenuItem.should_receive(:new).with(attributes).once.and_return(@menu_item) @menu_item.should_receive(:save).with().once.and_return(false) do_post attributes end it 'renders new template on failed save' do response.should be_success response.should render_template('new') end it "assigns @menu_item" do assigns[:menu_item].should be(@menu_item) end it "not set the flash notice" do flash[:notice].should be(nil) end end |
rspec's mocking framework is staying put
on September 05, 2007 @ 02:02 AM
On the rspec-users mailing list there’s been talk recently of removing the built-in mocking framework. The idea was that it offered nothing that the existing mocking frameworks like Mocha, Flexmock or Hardmock didn’t already offer.
The other day David Chelimsky announced in this post that it will be keeping rspec’s mocking framework for the foreseeable future.


